ritwiksharma.com
Work
VR · Driving · Installation

Jeep VR

A first-person VR driving experience built for a military-themed event activation in Delhi. Player takes the wheel of a vintage military jeep and drives through an island environment featuring an airbase, coastal roads, and off-road terrain. Vehicle systems, VR cockpit ergonomics, scene composition, and level design by me; environment art sourced from commercial asset packs.

Role
Solo, vehicle systems and level design
Status
Deployed at event
Duration
2025
Form
First-person VR driving
Engine
Unity 2022.3

What it is

A VR experience built for a military-themed event at Mall of India. Player puts on a headset, sits behind the wheel of a vintage WW2-era jeep, and drives across an island that progresses from a paved coastal road past an airbase, off-road through palm forests, and onto a beach. The whole experience is two to three minutes of continuous driving.

Full drive, in-game footage. The route progresses from paved road through the airbase, off-road through palm forest, onto the beach.
Approaching the airbase. Helicopter hangars in the distance, watchtower, palm-lined road.
Approaching the airbase. Helicopter hangars in the distance, watchtower, palm-lined road.
Mid-route. Coastal road with rock walls on the left and tropical vegetation on the right.
Mid-route. Coastal road with rock walls on the left and tropical vegetation on the right.

What's mine, what's sourced

I want to be honest about this because it matters for what the project actually demonstrates:

The art is asset-pack work. The driving experience is mine. That is what hiring managers at a VR studio would care about, anyone can buy a palm tree; making a vehicle feel right in VR is hard.

A landed aircraft visible ahead. Scene composition: the airbase tells a story without dialogue.
A landed aircraft visible ahead. Scene composition: the airbase tells a story without dialogue.
Off-road section. Different terrain, different feel, different traction.
Off-road section. Different terrain, different feel, different traction.

Lessons from VR cockpit work

Stack

Unity 2022.3C#VR (headset deployment)Custom vehicle controllerCommercial environment asset packs

What this project demonstrates

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