ritwiksharma.com
Work
Game · Solo · MA Project

Final Project

A hand-illustrated point-and-click adventure built in Unity using Adventure Creator. A man wakes up in a park, has lost his bag, and meets a familiar small boy named Jimmy. Multiple scenes, puzzle design, hover-to-identify hotspots, dialogue, pause menu, save and load. Shares its protagonist (Jimmy) with my MA platformer.

Role
Solo, design, code, narrative
Status
Complete, runs on current hardware
Duration
2021
Engine
Unity (with Adventure Creator)
Form
Hand-illustrated point-and-click adventure

What it is

A complete hand-illustrated point-and-click adventure. The opening: a man stands in a park near a tree and a red bench. "Hi, I lost my Bag when I was asleep in this Park." The player has to help him recover it. Along the way the player meets Jimmy, the same small character from SideScroller, who plays a role in the resolution.

Opening scene. Park, tree, bench, the man explains he has lost his bag.
Opening scene. Park, tree, bench, the man explains he has lost his bag.
A puzzle setup: an apple high in the tree, a seagull, the man saying "Damn, that's tall." Standard point-and-click logic, find a way to get the apple.
A puzzle setup: an apple high in the tree, a seagull, the man saying "Damn, that's tall." Standard point-and-click logic, find a way to get the apple.

Full game architecture, not a tech demo

This is not a single scene or a vertical slice. Final Project ships with:

Hover identification. The bench is labelled because the cursor is over it.
Hover identification. The bench is labelled because the cursor is over it.
Pause menu. Resume / Options / Load / Quit. Real game architecture, not a tech demo.
Pause menu. Resume / Options / Load / Quit. Real game architecture, not a tech demo.

Two distinct art directions, one shared world

Final Project is deliberately hand-illustrated, sketchy outlines, flat coloring, comic-strip framing. The character's facial expressions change frame by frame across scenes. This is the opposite aesthetic of SideScroller's glossy 3D-rendered look. Both games are by me. Both contain Jimmy. The art directions diverge because the games are different formats, and committing to two distinct visual styles cleanly across one body of work is, I think, the most interesting design fact about these two pieces.

Jimmy arrives. The same character from SideScroller, small figure, blue cap, floppy grey hair, labelled here so the player knows who he is.
Jimmy arrives. The same character from SideScroller, small figure, blue cap, floppy grey hair, labelled here so the player knows who he is.

What's mine, what's the framework

Same disclosure as SideScroller:

Stack

UnityC#Adventure Creator frameworkPuzzle designNarrative scripting

What this project demonstrates

Related work